An atomic save (write temp file, rename into place) unlinks the inode the
watcher holds, so kqueue reports Remove for a file that's still on disk.
That took the delete branch and wiped the entire taxonomy subtree; the
following assemble then panicked in createMissingTaxonomies, where the
shifting tree.Get hit a not yet assembled *pageMetaSource.
Treat Remove of a path that still exists as an update, and use the
non-shifting GetRaw when checking for the auto created taxonomy node.
Fixes#15130
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add security.node.permissions config to run Node tools (PostCSS, Babel,
TailwindCSS) under Node's permission model, restricting file system access
to the working directory by default.
The binary resolution is simplified to node_modules/.bin → PATH (npx removed).
For both locations, the actual JS entry point is resolved via symlinks (macOS/Linux)
or by parsing npm wrapper scripts (Windows .cmd), then executed as
"node --permission --allow-fs-read=<path> --allow-fs-write=<path> <script>".
Users can opt out by removing "node" from security.exec.allow.
Closes#7287
The nested loop had dirs as the outer loop and others as the inner loop
with a single counter, causing n to exceed len(others) when multiple
dirs existed. Swap the loop order so each file in others is checked
against all dirs exactly once.
Fixes#14573
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add AVIF, HEIF and HEIC partial support
* Add them as media types.
* Support reading metadata (Width, Height, Exif, etc.) from these formats.
* Add a new template function IsImageResourceMeta to check if a resource supports image metadata operations, which will return true for AVIF, HEIF and HEIC resources even if they don't support full image operations yet.
Fixes#14549
The --panicOnWarning flag was not wired into the root command's logger,
so warnings emitted during config loading (such as module version
incompatibility warnings) would not trigger a panic.
Bind the panicOnWarning flag to the rootCommand struct and set the
PanicOnWarningHook on the logger created in createLogger.
Fixes#14524
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Go's stdlid now has a maps package, which is very useful. We have been using imports on the form `xmaps "maps"`, but auto import tools doesn't handle this, which is annoying.
I have been thinking about this for some time, but have been holding back because of all the import changes. However, now is a good time to do this, with very little unmerged code.
The failing test case here is
* A custom search output format defined on the home page, marked as `noAlternative` and not `permalinkable`
* In fast render mode, when making a change to a data source for that search output format, the JSON file was not refreshed.
There are variants of the above, but the gist of it is:
* The change set was correctly determined, but since the search JSON file was not in the recently visited browser stack, we skipped rendering it.
Running with `hugo server --disableFastRender` would be a workaround for the above.
This commit fixes this by:
* Adding a check for the HTTP request header `Sec-Fetch-Mode = navigation` to the condition for if we should track server request as a user navigation (and not e.g. a HTTP request for a linked CSS stylesheet).
* Making sure that we compare against the real relative URL for non-permalinkable output formats.
Fixes#13014
The old setup tried to log >= warning to stderr, the rest to stdout.
However, that logic was flawed, so warnings ended up in stdout, which makes `hugo list all` etc. hard to reason about from scripts.
This commit fixes this by making all logging (info, warn, error) log to stderr and let stdout be reserved for program output.
Fixes#13074
This issue fixes two cases where `{{__hugo_ctx` artifacts were left in the rendered output:
1. Inclusion when `.RenderShortcodes` is wrapped in HTML.
2. Inclusion of Markdown file without a trailing newline in some cases.
Closes#12854
Updates #12998
This was partly broken in Hugo 0.123.0.
We have two internal config options that gets set from the CLI:
* Running; a web server is running
* Watching; either set via `hugo -w` or `hugo server --watch=false`
Part of the change detection code wrongly used the `Running` as a flag when `Watching` would be the correct.
Fixes#12296
This fixes the reverse filesystem lookup (absolute filename to path relative to the composite filesystem).
The old logic had some assumptions about the locality of the actual files that didn't work in more complex scenarios.
This commit now also adds the popular Bootstrap SCSS Hugo module to the CI build (both for libsass and dartsass transpiler), so we can hopefully avoid similar future breakage.
Fixes#12178
But note that the overlay file system is set up horizontally (project -> module1 -> module2), so I would not recommend too complex overlapping mount setups within the same module.
But this worked in v0.122.0, so we should fix it.
Fixes#12103
There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324