This is some logic that's left behind from when we had only one dimension (language) where the common case would be to have one resource set (e.g. an image) and many content translation.
After this commit:
* For sites matrix defined in the content filename (e.g. data.en.js) or in its mount definition, we may use that as a fallback for e.g. German languages if we don't find a better match.
* For content adapters, this is not relevant: Here you must be explicit about this.
* We never auto-fallback on resources from a role/version to another.
* When a page bundle spans multiple roles (e.g. via roles = "*"), we clone its resources to all roles so each gets role-specific paths.
Fixes#14749Fixes#14752
Go's stdlid now has a maps package, which is very useful. We have been using imports on the form `xmaps "maps"`, but auto import tools doesn't handle this, which is annoying.
I have been thinking about this for some time, but have been holding back because of all the import changes. However, now is a good time to do this, with very little unmerged code.
By
* Caching common sites matrix setups (e.g. the single site in single site setups).
* Adding a fast path to IntSets.HasAnyVector for the common case of single vector input.
```
AssembleDeepSiteWithManySections/depth=3/sectionsPerLevel=2/pagesPerSection=100-10 31.62m ± 46% 30.68m ± 42% ~ (p=0.310 n=6)
│ master.bench │ perfcommon.bench │
│ B/op │ B/op vs base │
AssembleDeepSiteWithManySections/depth=3/sectionsPerLevel=2/pagesPerSection=100-10 31.98Mi ± 0% 31.24Mi ± 0% -2.30% (p=0.002 n=6)
│ master.bench │ perfcommon.bench │
│ allocs/op │ allocs/op vs base │
AssembleDeepSiteWithManySections/depth=3/sectionsPerLevel=2/pagesPerSection=100-10 460.9k ± 0% 419.9k ± 0% -8.90% (p=0.002 n=6)
````
Hugo's build process is roughly divided into three steps:
1. Process content (walk file system and insert source nodes into content tree)
2. Assemble content (assemble pages and resources according to sites matrix)
3. Render content
In #13679 we consolidated the page creation logic into one place (the assemble step). This made it much simpler to reason about, but it lost us some performance esp. in big content trees.
This commit re-introduces parallelization in the first step in the assemble step by handling each top level section in its own goroutine. This gives significant performance improvements for content trees with many sections.
Compared to master:
```
AssembleDeepSiteWithManySections/depth=1/sectionsPerLevel=6/pagesPerSection=100-10 19.26m ± ∞ ¹ 14.54m ± ∞ ¹ -24.52% (p=0.029 n=4)
AssembleDeepSiteWithManySections/depth=2/sectionsPerLevel=2/pagesPerSection=100-10 19.74m ± ∞ ¹ 16.45m ± ∞ ¹ -16.71% (p=0.029 n=4)
AssembleDeepSiteWithManySections/depth=2/sectionsPerLevel=6/pagesPerSection=100-10 106.18m ± ∞ ¹ 71.23m ± ∞ ¹ -32.91% (p=0.029 n=4)
AssembleDeepSiteWithManySections/depth=3/sectionsPerLevel=2/pagesPerSection=100-10 38.85m ± ∞ ¹ 30.47m ± ∞ ¹ -21.59% (p=0.029 n=4)
```